My version of popular "Best Guide to Making a Stylized Asset" by 3Dex.
Low poly and high poly in Maya, detailed in ZBrush, baked in Marmoset, textured in Substance Painter, custom materials created in Substance Designer.
Tileable floor material was modeled in Maya, sculpted in ZBrush, baked and textured in Substance Painter.
Custom smart material created by using
https://www.artstation.com/3dextrude
method from his Gumroad tutorial.
Sand material for future scene was created by using
https://www.artstation.com/aidengaal
guide "Stylized Sand - Substance Designer Tutorial"
Original concept by
https://www.artstation.com/dawnpu
This model will be part of a larger fantasy Egyptian Desert scene as an "Easter Egg".
Thank you for watching.
turntable
tileable floor base material, Maya + ZBrush + Substance Painter
Aiden Gaal method, Substance Designer
peach sand turntable, Substance Designer